DIGI Cybersecurity for Business™ Modules

Ready for faculty adoption for Spring 2015! Students learn about core cybersecurity issues in business through missions and quests in role-playing video games and digital cases.  DIGI can be used in classrooms and online courses to enhance student engagement in class group activities, homework and labs.

Mission Control | NanoMech™

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Available on Steam for Windows and Macintosh! NanoMech is a single-player action adventure game set late in the 21st century in a high-tech Mars base. A rogue artificial intelligence named D-brain has taken control of the factory and most of its robotic workers, and refuses to let the humans go. It's up to the player to defeat D-brain and save the humans trapped inside the factory using nanotechnology.

AstroEngineer: Moon Rover™

There's a lunar emergency! In our game AstroEngineer: Moon Rover, players must design and navigate a rover to rescue fellow astronauts stranded on the moon.  AstroEngineer teachs middle school students about the engineering design process and the characteristics of the lunar environment. Buy the game here!

WisdomTools Showcases Space Learning Games at ISTE 2013

Available Hands-On Demos Include Moon Rover, Race To Mars, and Lunar Quest   Sunday, June 23rd, 2013 – Education and training software developer WisdomTools will be showcasing AstroEngineer: Moon Rover, AeroEngineer: Race To Mars, and Mission Control: Lunar Quest at the International Society for Technology in Education (ISTE) conference in San Antonio this week (June […]

NASA Ignite! Presents at National Science Teachers Association Conference

On Sat, March 31, 3:30-4 pm, WisdomTools will be presenting on “STEM-focused Games to Facilitate Inquiry” at the National Science Teachers Association (NSTA) Conference at the Indianapolis Convention Center, Room 240. Join Adrienne Evans Fernandez and Jamie Kirkley learn more about how to support inquiry using serious games and immersive learning simulations! National Science Teachers […]

WisdomTools Presents at SEEC

We just got back from a GREAT weekend at Space Center Houston presenting at the Space Exploration Educators Conference! Our Saturday session covered the basics of how video games can be used in the classroom, the research supporting games as viable teaching tools, and concluded with some time to allow educators time to play through […]

NASA Ignite! Presents at Because Kids Count Conference

NASA Ignite! , a STEM education program launched in collaboration with Indiana Afterschool Network (IAN), Indiana Department of Education (IDOE), WisdomTools Inc., and Indiana Youth Institute (IYI), was one of nearly 100 exhibitors at the “Teaching Hope: Because Kids Count” conference on December 6-7 hosted by IYI at Indiana Convention Center. NASA Ignite! presented two […]

Serious Games. Serious Learning.

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