DIGI Cybersecurity for Business™ Modules

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WisdomTools, and authors Dr. Alan Dennis and Dr. Merrill Warkentin, are creating a new kind of learning experience for college students based on role-playing video games, interactive classroom tools, and digital case studies. We have partnered with two of the world’s leading experts on information systems and cybersecurity to create the first of these modules call DIGI Cybersecurity. This is the first release in a series of information systems modules designed for use in classrooms and online courses.

Cybersecurity (Length: 1-2 weeks, depending on course configuration)

Overview Trailer by Author Dr. Alan Dennis


How to Adopt or Request Review Access (free for faculty)

Faculty: Adopting the materials is simple and free. Click the link below, tell us your name and course information, and our team will set up a class for you in the system, including a unique course/section ID number. Student purchases do not need to go through your campus bookstore. Students simply go to this webpage, purchase the game, and enter the unique course/section ID we provide to you, which provides you with access to their gameplay data.

Individual student licenses for the cybersecurity module can be purchased by clicking here  at a cost of $9.95 each.

Faculty and instructor access is always free. Click the button below to get started setting up your course for DIGI.

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Faculty who wish to preview the materials, click the button below and let us know you need access.

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Product Overview

DIGI Cybersecurity Module
Dennis • Warkentin

Introducing an innovative new approach to teaching and learning in information systems for business, this new title uses role-playing games (RPG) and digital case studies to engage students in learning course content while immersed in a virtual business. Key features include:

  • Designed to compliment or replace traditional textbook chapters
  • Modular design enables faculty to use tools and content that fits their class structure and learning goals
  • Embedded digital reference materials, glossaries, and other resources enable students to deeply explore concepts in familiar ways
  • Case studies and video games that truly engage next generation learners in current and emerging IT concepts 
  • Concise, packaged learning modules designed to teach specific cybersecurity concepts
  • Learning tools and assessments are provided to support the overall process
  • Instructor tools include presentation materials, exams, and teaching tips

Authors

Indiana University Kelley School of Business  3.9.11
Alan R. Dennis
Professor and John T. Chambers Chair of Internet Systems
Kelley School of Business
Indiana University

Warkentin_Merrill_M3B0459--1024x768
Merrill Warkentin
Professor of Information Systems
Drew Allen Endowed Fellow
College of Business
Mississippi State University

Description

The goal of Dennis/Warkentin DIGI Cybersecurity Module (the first module for Intro to IS and other courses) is to engage and teach a new generation of undergraduates. The Role-Playing Video Game modules approach IS as an area of business, and examine how IS concepts and skills fit into the digital organizations of the future to solve real world business challenges.

This first module focuses on Cybersecurity. It takes learners through incident response and risk assessment so they gain an understanding of the main security threats, the assets needing protection, and the controls used to protect them. Through the use of role-playing game modules, mini-games, digital cases, and homework/lab activities, students learn and apply information systems concepts in the context of real world situations and business processes.

Unlike traditional textbooks, this product uses innovative role-playing game technologies, which have been found to effectively engage, motivate, and educate players. The use of games and cases as learning tools will encourage students to engage in experiential learning, as they both observe and play the role of an organizational employee. Various learning resources and assessments designed for large section classes are provided. Intro to IS brings classrooms, instructors, and students into the digital age in an exciting way!

Office Scene

Role-Play Game (RPG) and Digital Cases Take Place in Authentic Business Settings

Digital Cases enable students to explore core course concepts in real business contexts.

Authentic conversations and quests to solve critical cybersecurity missions.

Students can select and customize their avatar (in-game character).

Students can select and customize their avatar (in-game character).

Categorization Mini Game

Embedded mini-games and lab activities extend learning beyond the core game and enhance classroom learning.

 

 Platforms

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This material is based upon work supported by the National Science Foundation under Grant No. 1417309.



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